Re render traits after certain events (e.g click)
createInput is called once, if you want to update the UI of your trait, rely on onUpdate which is called every time the selection is changed. ps. please avoid using Issues for questions, check the Discussions tab
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How to re render traits after clicking on buttons ? Note : Re-rendering should not be dom modification.
I have created a function that would render trait by calling the render() inside createInput()
Is there any way to re-render the traits with the newer and updated dom string which was first created on createInput() ?
Answers (2)
createInput is called once, if you want to update the UI of your trait, rely on onUpdate which is called every time the selection is changed.
ps. please avoid using Issues for questions, check the Discussions tab
Thanks for reporting this, @iabhiyaan.
Great question about Re render traits after certain events (e.g click). The recommended approach with GrapesJS is to use the event-driven API.
Start here:
- Check the GrapesJS documentation for your specific module
- Look for the
on()event listener method - Most operations can be achieved by listening to editor and component events
Common patterns:
// Listen for changes
editor.on('change', () => console.log('something changed'));
// Component lifecycle
editor.on('component:mount', (c) => console.log('component ready', c));
editor.on('component:update', (c) => console.log('component updated', c));
If you're still stuck:
- Share a minimal CodeSandbox reproduction
- Include what you've already tried
- Mention your GrapesJS version
- The community is here to help!
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